Tuesday, February 9, 2016

Blog 16: Independent Component 2 Approval




1.  Describe in detail what you plan to do for your 30 hours.
Independent Component 1 was essentially the Phase 1 of my video game project; it was the general blueprint of everything without actually making the game itself (except for the digital prototypes). My proposal for IC 2, on the other hand, will be putting all that planning into motion and actually developing the game. I will be refining and inputting the dialogue into the actual project, produce the art that will come in the game, arrange the public-domain music in the game (I can't compose music or play an instrument), program the events that will occur in the game, and ultimately end up with a fully functioning game that an individual I-Poly student can play. I can definitely tell that this will be a arduous process that will be much longer than my first IC, but it's one I'm genuinely excited about and will have no qualms doing even 60 hours for. I have already produced the digital prototypes, which will give an idea of what the game will be like.

2.  Discuss how or what you will do to meet the expectation of showing 30 hours of evidence.
Similar to how I did IC 1, I'm planning to take photos of my physical work (sketches, prototypes, etc.) and screenshots of my digital work (such as the actual programming of the game). Now that I have the software, I might even record my desktop directly for intervals at a time as I'm working. When I am content with the game, it will be published for anyone at I-Poly to play. That in itself will also be a testament to the hours I spent on it.

3.  Explain how this component will help you explore your topic in more depth.

This game, as I have outlined before, is meant to be a horror-puzzle game intended to teach basic educational concepts. I want to make a very simple educational game basically that will be accompanied by a dramatic narrative. Of course, I'm not just going to be programming them immediately. I will playtest the games with people to see if I am achieving the right reactions from the players. The playtesting and iteration are all part of the development process as well. While I will definitely be receiving feedback from peers and external sources, I'm generally going to be acting as a one-person game developer. This experience is going to be more experiential than my previous IC, which was more research-based. This will give me insight on the inner machinations of a game designer, from their 

4.  Post a log in your Senior Project Hours link and label it "Independent Component 2" log.


Yes. Alright. Affirmative. Roger that. Copy. Ok. 
Here: https://docs.google.com/spreadsheets/d/1YuoVImM4-UA4vKrLTj_diY75B4dhf4R3oh6keFVh8nM/edit?usp=sharing 


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