Wednesday, March 2, 2016

Blog 19: Third Answer



1. EQ:
How can we maximize player learning experience in educational video games with minimal expense to the entertainment? 

2. Answer #3: 
Having a narrative is an essential factor to the both the entertainment and effectiveness of an educational/learning game.

3. 3 details to support the answer:

- Narratives give the emotional glue that connects the audience to the message. Much of what people remember from a learning experience are the feelings of the underlying message rather than a multitude of small facts (which are better reserved for job aids).
Stories motivate target audiences toward learning goals. They are also ideal for attitudinal training because when an audience is motivated, they no longer need to be persuaded. An encouraging story will inspire someone to take action. Motivation is one the top of the list of "important factors" in making educational video games successful.
- Storytelling offers a cognitive frame for reflecting experiences and activities being done by the player, thus making things easier to comprehend while adding an entertaining dimension to the game.

4. The research source(s) to support your details and answer:
http://www.hindawi.com/journals/ijcgt/2015/549684/ 
http://theelearningcoach.com/elearning2-0/why-you-need-to-use-storytelling-for-learning/ 
http://www.narratology.net/sites/www.narratology.net/files/ENN%202011%20Sanna-Mari%20%C3%84yr%C3%A4m%C3%B6%20-%20Narrative%20in%20Serious%20or%20Learning%20Game%20Design%20Reseach.pdf 

5. Concluding Sentence:

Stories were the building blocks of childhoods, and are some of the things we remember most; they are tools that we should not take for granted, and educational video games would do well in taking advantage of them.


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